doublet1992223
New member
1、I own all of the 3 assets, all of the integration packages are properly set up.
2、I made a very basic behavior tree for the enemy. Using the sensor tool, the enemy gets detection with a tag of player, stores it as a target, then start use (attack). The behavior tree is as following. During runtime, the task can return successful. But the Enemy does not actually attack the Player. Thas's an issue needs to be solved.
3、My Enemy set up is a standard UCC AI&Nav Mesh Agent and integrated with the UIS.
4、During runtime, a pisol is given in the Equippable Slot with enough ammo.
5、I don't think the item setup of the pistol is the reason of the issue. I've tested the equipment on my main character and it's firing well.
Please help. Thanks a lot.
2、I made a very basic behavior tree for the enemy. Using the sensor tool, the enemy gets detection with a tag of player, stores it as a target, then start use (attack). The behavior tree is as following. During runtime, the task can return successful. But the Enemy does not actually attack the Player. Thas's an issue needs to be solved.
3、My Enemy set up is a standard UCC AI&Nav Mesh Agent and integrated with the UIS.
4、During runtime, a pisol is given in the Equippable Slot with enough ammo.
5、I don't think the item setup of the pistol is the reason of the issue. I've tested the equipment on my main character and it's firing well.
Please help. Thanks a lot.