grkwasniewski
New member
Hi
I'm using one of the trees from the DeatmachAI kit. The attack part from the AIAttack subtree looks like this:
Whenever AI Agent starts attacking, the "Attack" node starts to run indefinitely, because the node is returning the "Running" state. And I get this part. I thought that I could just set burst fire on the AI Agent gun - 5 fires in a row, then a 3-second delay after every burst. But AI Agent is completely ignoring burst delay. He is shooting like crazy without any delay - 5 shoots, 5 shoots ... etc. What is the proper way for setting up a delay in this case?
I'm using one of the trees from the DeatmachAI kit. The attack part from the AIAttack subtree looks like this:
Whenever AI Agent starts attacking, the "Attack" node starts to run indefinitely, because the node is returning the "Running" state. And I get this part. I thought that I could just set burst fire on the AI Agent gun - 5 fires in a row, then a 3-second delay after every burst. But AI Agent is completely ignoring burst delay. He is shooting like crazy without any delay - 5 shoots, 5 shoots ... etc. What is the proper way for setting up a delay in this case?