Code:
// TODO: Version 2.1.5 adds another OnObjectImpact parameter. Remove the above event later once there has been a chance to migrate over.
EventHandler.ExecuteEvent(closestRaycastHit.transform.gameObject, "OnObjectImpact", damageAmount, closestRaycastHit.point, fireDirection * m_ImpactForce * strength, m_Character, this, closestRaycastHit.collider);