Ability stop to work after scene transition and respawning the player

yyycct

New member
Hi We are on the process of transfering from version 2 to the newest version 3.0.7, however, after the scene transition, all of the abilities stop to work, for example speed change's can interact function always return false, and it was caused by locomotion.isMoving returned false. From observing the debug console, it almost look like once I clicked shift for speed change and it caused the isMoving variable to become false, and once I release shift, isMoving variable are behaving correctly.

Thanks,
 
You should update to 3.0.8 as it is a much smoother release. The UltimateCharacterLocomotion class doesn't have a isMoving field. There is a Moving property but that is pretty basic in that it is just related to the input vector. Unless you added an isMoving field? With that said, if you can tell me how to reproduce the issue within a fresh 3.0.8 project I'll have a better idea.
 
Top