Recent content by Will

  1. W

    Task dependencies in tool tip.

    All thats needed is a little extra description in the above tooltip. When we add a task, it will tell us that it needs a returned gameobject variable for example or a returned vector 3 variable. Otherwise I will sit for 10 minutes adding in different variables and trying to see if they show up...
  2. W

    Task dependencies in tool tip.

    Hi there, It would be a huge help for non coders if we knew the vairables each task was dependent on. The amount of times in the last week its taken me over half an hour to identify wether its a gameobject or a transform or a vector3 that the movetowards task needs as an example is such a pain...
  3. W

    Unable to find NavMesh

    Ok, found the error. The helicopters we're coming off the navmesh to fly and that was tripping up the script. Would you have any idea how to modify the script to do the same or similar thing but follow along the y axis also?
  4. W

    Unable to find NavMesh

    Also, both units have nav agents on them. I've also tried with just the leader/follower but also no improvement. When tested on a plane instead of a terrain, it worked as described. Is it likely theres a conflict with the unity terrain module?
  5. W

    Unable to find NavMesh

    Thanks for the quick reply. Unfortunately, i definately do have a navmesh on the terrain. Below is proof. Could there be anything else that could be conflicting with your addon?
  6. W

    Unable to find NavMesh

    Hi, I've got to be honest, im not much of a coder.... So when I bought this software, i was hoping it would make it easier for a non-programer to finish a project. At the moment even simple things seem difficult using this behaviour tree system to the point i'd rather just write the code...
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