Recent content by TwistedMyre

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    Character Falls through floor when updating default idle animation

    I am having this odd issue when I update the default idle animation to one that I created. For example when I update the Idle1, 2, and 3 with the new Idle animation the character falls through the floor when entering play mode. The colliders are still enabled and are not disabled when entering...
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    Arms crossed behind back after updating character model via UMA

    What causes the arms to be crossed like in the attached pic after character generation? How could I resolve it? I am using UMA and recently switched over to a new model and recreated the character within the character manager following the documention for the UMA integration. Other than the...
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    Unity's Animation Rigging package & Character IK incompatibility questions

    Thanks for replying. That is what I am currently doing. I was hoping there was a way to have them coexist without it conflicting. There's a lot of features that the Character IK does which would save me a lot of time to implement myself. I was hoping to have the Character IK handle character...
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    Unity's Animation Rigging package & Character IK incompatibility questions

    I want to create dynamic animations to help create more of a immersive world, but I am running into a road block. Some of the animations I want to dynamically create through the animation rigging package are: Moving the hands to grab onto a chest and open it. Grabbing an item at a specific...
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    V3/V2 Excessive camera bob & rotation + hand rotation on character

    Got it. Rotate with head needed to be unchecked. No idea what I changed, but I have tried unchecking that numerous times when trying to figure this out. Thanks for the help with the Hand issue! I would've never figured that one out.
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    V3/V2 Excessive camera bob & rotation + hand rotation on character

    This setup was created using the First person combat in the character manager. No additional scripts or changes were made other than adjusting the variables for the issues. I did forget to mention that I am using URP. My bad. I tried with and without what you have mentioned above regarding the...
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    V3/V2 Excessive camera bob & rotation + hand rotation on character

    I've been having this issue for a good bit now even since V2 of UCC however I have yet to be able to figure out why this is happening. I am only using the First Person Combat view. This is a fresh v3 character. This happens even on a freshly made v3 character and even on one is imported/upgraded...
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    UCC V3 Change Values on Head Bob for Idle not working

    I've been trying to either reduce the amount of bob/sway the head does while idle, but to no avail. I've looked both the documentation and various forum posts and changed the settings accordingly, but I see no impact on the camera bob/sway even if all the values below in pic are set to 0. V3...
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