How would I go about referencing a public method on an External Behavior? I have a script with the method I want to invoke on the same object as the Behavior tree component.
Thanks
Seems I wasn't understanding the Selector task properly, thanks Justin.
No I am not PppyMnkyBby, I'm going to wait until I actually learn how to use the asset until I leave a review :)
EDIT: Also, the bug isn't happening anymore, strange..
I want the AI to seek the player if they can see them or if they are within a small range, so the player can't just get behind them to avoid being sought out by the AI.
1. How do I accomplish this? (View screenshot)
2. Is there any good resources online for understanding the logic of behavior...
I saw a video of one of those sample projects on YouTube but the link in the description 404'd
Can you give me an updated link? I suggest updating the link in the description of that YT video too.
Thanks
EDIT: Found it, http://legacy.opsive.com/assets/BehaviorDesigner/samples.php
Justin I just bought the asset and so far I love it, thank you and good job.
I do agree that you should include some more varied and in-depth examples for beginners to learn from. It's very difficult to get a grasp on how to use the asset and having some integrations to study would speed up the...