Recent content by SubliminalSS

  1. S

    Tactical-Pack - A* Integration - Defend - Defender doesn't stop chasing when intruder is outside defend radius

    Please note this may be by design, but it didn't match my expected behaviour so I thought a bug report might be a way to discuss. Summary: When I place a 2d sprite (Which uses A* Pathfinding) on a location to defend and give it a radius. It chases all targets until the actual defender hits the...
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