Hey,
I got a (hopefully) easy question:
How would I accomplish a behavior like this:
But instead of aborting the Action-Task as soon as "Can See Object" or "Can Hear Object" reevaluates as true it should keep on going through the Action (in my case a sequence).
I thought of combining "Can...
1. Character Controller Type (Ultimate Character Controller, First Person Controller, etc).
UFPS
2. Unity Version
2018.2.8f1
3. Bug Description
I have 2 switches in a room.
Both have the interactable id -1 and my character has the interact ability with interactable id -1 as well.
As soon as is...