Recent content by SmuttleSzymanski

  1. S

    Reevaluating without Aborting Lower Priority

    Hey, I got a (hopefully) easy question: How would I accomplish a behavior like this: But instead of aborting the Action-Task as soon as "Can See Object" or "Can Hear Object" reevaluates as true it should keep on going through the Action (in my case a sequence). I thought of combining "Can...
  2. S

    Interactable Problem

    1. Character Controller Type (Ultimate Character Controller, First Person Controller, etc). UFPS 2. Unity Version 2018.2.8f1 3. Bug Description I have 2 switches in a room. Both have the interactable id -1 and my character has the interact ability with interactable id -1 as well. As soon as is...
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