I have something in between 1000 and 2000 tasks, maybe a bit more.
Issue begins to happen when I was on Unity 5.6, but persists on 2018.2.2 (the latest version which we were able to upgrade to)
I’m OK with slow dragging and low performance, I understand that the system wasn’t designed to handle...
Hi,
I'm using Behavior Designer for quite a while and it's been working fine (at some point I've asked to add pooling mechanism to it, appreciate, it was added in a very short time).
Recently, I've decided to change a couple of things and noticed that if I switch out from tree editor and switch...