Recent content by RedhookDana

  1. R

    Difference between ticking a tree and using BehaviorTree.Start()

    Yeah there's no risk of having things running as this isn't real time but it's good to know disable/enable is better than doing a Start. What is the risk of doing a Start manually? I'll try enable/disable shortly. Thanks.
  2. R

    How do I check the variable type in the Variables tab?

    Well basically my workflow is, I create a shared variable in the BD tab and then use it in code somewhere (obvs). The issue is I have no quick way of looking up what the type is without digging up the code I wrote earlier for that shared variable. It's obviously not a massive issue but it...
  3. R

    How do I check the variable type in the Variables tab?

    Hi, I just noticed that there's no way to get the type from a variable in the SharedVariables list under the Variables tab... I think for the more basic types like bool it expands to show the type but for my custom types I get nothing... Thanks!
  4. R

    Difference between ticking a tree and using BehaviorTree.Start()

    Hi, I am using Behavior Designer in a turn-based manner. I had assumed initially that ticking the tree would essentially cause it to re-evaluate but it looks like that any success/failures from the node evaluations persist per tick. So I tried using BehaviorTree.Start() instead and that seems...
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