Recent content by processor

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    A* agent velocity not set to zero after reaching target

    I believe it's a bug in A*. I used the following page to fix this issue in A*: https://forum.arongranberg.com/t/richai-endreacheddistance/5334 And in Behavior Tree, I set "Arrive Distance" and "Move Distance" equally (ex. 0.75) and less than RichAI.endReachedDistance (ex. 1) then...
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    A* agent velocity not set to zero after reaching target

    I have solved this problem by not depending on RichAI.velocity.magnitude for the animation. In code, I'm checking the following to set either the idle or run animation: if (!RichAI.canMove || RichAI.velocity.magnitude < 1) // set idle animation else // set run animation I don't know if...
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    A* agent velocity not set to zero after reaching target

    Hi, I'm using Movement Pack with A* Pathfinding Pro. The graph is generated using Recast Graph. The agent is moving using RichAI component. I created a simple behavior tree with Follow action. The agent is following the target and when it reaches the target it stops but the problem is that the...
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