Recent content by prashant

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    FPS controller

    in my URP scene i cant make use of FPS controller it is showing Blue screen and cant use the invisible shadow caster as well
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    how can I set the zoom on the sniper scope in another prefab?

    I am Unable to Activate AimSniperRifle Preset but it is activating only zoom preset and I am blocking zoom preset by AimsniperRifle preset
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    Multiplayer PUN animator stuck and targeting the enemy Replicating

    1. I am able to see the animation is stuck of another player for me, when he is moving but after he jumps the animation works fine. 2. When I am Targeting or pointing the another Player from my weapon the same thing is replicating from another player towards me. Video Link -
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    Attacker GameObject is null when Die func is raised

    I am using all guns but mainly using assault rifle and above scripts OnDeath run else condition Please Provide me Solution asap so I can continue my work. Thank you.
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    Attacker GameObject is null when Die func is raised

    Thanks for reply but this is no working for me
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    Attacker GameObject is null when Die func is raised

    hey Justin Any update?
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    Attacker GameObject is null when Die func is raised

    Any update? because I am stuck from long time.
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    Attacker GameObject is null when Die func is raised

    thanks for replying can you please confirm that this scripts use only under opsive assembly or I can use this in my assembly?
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    Attacker GameObject is null when Die func is raised

    is this separate script? how can I use in my code?
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    Attacker GameObject is null when Die func is raised

    Thanks for your reply. please fix asap.
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    Attacker GameObject is null when OnDeath is raised

    I had Posted new Thread on this topic - https://www.opsive.com/forum/index.php?threads/attacker-gameobject-is-null-when-die-func-is-raised.9406/
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    Attacker GameObject is null when Die func is raised

    Reference - PunHealthMonitor.cs This Script is attached to the Character. When Character is Dying OnDie Function is Called But Attacker is null so that else Condition executed . As you can see in the Pic var attacker = damageData.DamageSource?.SourceOwner; in this attacker is null when...
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    Attacker GameObject is null when OnDeath is raised

    hello I am using latest pun multiplayer 2.0.2 and having same attacker issue plz help asap.
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