Recent content by PeterB

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    Mixamo/Fuse characters fall though the floor

    I might have expressed myself less than clearly. Root motion has nothing to do with Ethan falling through the terrain. Switching it on prevents the character from changing direction at all, presumably since the demo animations don't have root motion encoded in them. A wholly separate issue. No...
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    Mixamo/Fuse characters fall though the floor

    I have the same problem. Upgrading does not fix it, neither does turning off CapsuleColliderPositioner. I'm using Ethan from the Standard Assets. Collision layers are set correctly. The procedure works with Nolan (as long as you don't select root motion).
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    Creating the CameraController when other cameras are present in the scene

    I'm upgrading a project to use UCC. The project already contains various cameras for different purposes (for Suimono, Enviro, etc). This makes it impossible to use the Camera Setup tool to create the camera, as it uses the first camera it can find. I can't find any references to how to construct...
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