Thanks for the reply!
I understand that I need to enable/disable player control when certain UI is open (some UI is in-game). My question was really about how to prevent clicks on a UI button from triggering an item action/behavior *before* any panel is opened. For example, in the UIS demo, if...
Hello!
I've noticed that clicking on in-game UI (such as the "main menu" button) also causes behaviors bound to "Fire1" (for example) to be invoked. Is there a way to prevent this?
My UIS setup is pretty much out-of-the-box, using the classic schema.