Recent content by OJDee

  1. O

    Approach for handling variable enemy vision rather than just on/off

    So I tried using this: The Lose Sight task just decrements sightPercent to 0 and returns success - this works exactly as required in game, however this is a very simple tree so perhaps there is an issue doing it this way as tree gets more complex? Regarding your suggestion of handling...
  2. O

    Approach for handling variable enemy vision rather than just on/off

    Hi all, I have a sight conditional that, while raycast hits player, increments a sightPercent variable and returns TaskStatus.Running. When sightPercent reaches 1, it TaskStatus.Success Is returned and enemy can now 'see' player and act accordingly. While raycast hit is maintained and...
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