Thanks for replying!
So with this code alone:
public class MyViewType : ThirdPerson
{
public override Quaternion Rotate(float horizontalMovement, float verticalMovement, bool immediateUpdate)
{
return m_Transform.rotation;
}
}
I produce this...
Hello!
I'm having a bit of difficulty with Camera Views, and was hoping I could get a bit of help. What I'd like to eventually do is keep all of the default Third Person Adventure view functionality, but modify it so that when the player moves it resets and springs back to the default position...