Recent content by mrtokyo

  1. M

    Creating Behavior Tree At EditorTime using code

    Okay, found out how to do it. Below is an example for anyone who is interested in doing the same thing. Just make sure your script is inside of Editor/ folder and you will be able to import BehaviorDesigner.Editor using BehaviorDesigner.Runtime; using BehaviorDesigner.Editor; using...
  2. M

    Creating Behavior Tree At EditorTime using code

    Hi, I've looked at the previous examples of creating behavior tree at runtime, but my usecase is to be able to create an ExternalBehaviorTree asset at editorTime and generate the tree using code at editor time. The Tree doesn't seem to save after using code similar to what you have shown in...
Top