Sorry, I was using a slightly older version.
When I upgraded the version, I could no longer reproduce the problem in the demo scene.
However, it didn't solve the problem that was happening in my project.
As a rather crude solution, I checked the mouse button and cancelled the shooting if it was...
I found it.
I can easily reproduce it in a DEMO scene by turning off Vsync and lowering Application.targetFrameRate to 10.
For the assault rifle, just increase the UseRate.
and Click the mouse button quickly and many times.
Thank you Justin.
I tried many times after I posted, I figured out how to reproduce it. In the demo scene, it happens when I click the mouse twice very quickly.
In the demo scene,
I can reload without getting stuck after the problem occurs. But it doesn't reload automatically, and I have to...
If I make the UseRate of the gun very fast, such as 0.01, it will not stop firing continuously when I release the mouse button.
Also, once a gun is in this state, the weapon can no longer switch weapons or reload after that.
The reason why I want to make UseRate so fast is because I want to...
Thank you very much. I solved it.
As Justin says, I was missing the ability setting.
I will post a screenshot of that part.
I hope MarkusKer will solve it.
Hello
I am stuck for several days in the same state.
The settings are almost the same as MarkusKer.
When I compared the demo scene with my scene, I found that the flag grenade was set to Slot1 in the inventory display in the demo, but it was not set in my scene.
Is MarkusKer the same display...