The ItemCollection wasn't named Default because the Player character prefab was set up by a team member not following the tutorial initially. Not an error of the tutorial! Thanks for checking in.
Figured it out! The Inventory Bridge component on the Player prefab indicated "Default" for the Default Item Collection. Whereas the Inventory component on the player had a collection named Main, not Default. This solved my warning and the inability to Equip the created Weapon.
I just found a warning that said this:
Error: Unable to find the collection with name Default.
UnityEngine.Debug:LogWarning (object)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CharacterInventoryBridge:GetItemCollection (string,bool) (at...
Hello again,
I've been following along with the Ultimate Inventory System Integration Part 1+2 videos and am running into an issue at about the 43:10 mark of the first video.
The system I want is that you equip a weapon via your inventory. I have set up so many of the elements: The Item...
Hi folks,
I've been following the UIS and UCC Integration tutorials, and I've hit a bit of a roadblock. It's quite possible it's user error, so maybe someone can point me in the right direction.
I'm using CharacterQuantityDropItemAction to drop items from my Character's inventory into an...