Recent content by mdonatelli

  1. M

    Lock hot bar item definition types?

    This helped a lot actually! I was banging my head against the wall because I missed the .Value in itemInfo.Value.
  2. M

    Failure to Equip from Inventory

    The ItemCollection wasn't named Default because the Player character prefab was set up by a team member not following the tutorial initially. Not an error of the tutorial! Thanks for checking in.
  3. M

    Failure to Equip from Inventory

    Figured it out! The Inventory Bridge component on the Player prefab indicated "Default" for the Default Item Collection. Whereas the Inventory component on the player had a collection named Main, not Default. This solved my warning and the inability to Equip the created Weapon.
  4. M

    Failure to Equip from Inventory

    Ok, one thing I was missing was an Item Collection on the Player prefab. I set that up in the character manager, but the warning persists.
  5. M

    Failure to Equip from Inventory

    I just found a warning that said this: Error: Unable to find the collection with name Default. UnityEngine.Debug:LogWarning (object) Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CharacterInventoryBridge:GetItemCollection (string,bool) (at...
  6. M

    Failure to Equip from Inventory

    Hello again, I've been following along with the Ultimate Inventory System Integration Part 1+2 videos and am running into an issue at about the 43:10 mark of the first video. The system I want is that you equip a weapon via your inventory. I have set up so many of the elements: The Item...
  7. M

    CharacterQuantityDropItemAction "Deleting" Amount of Items on Drop from Character Inventory

    Tried out the code snippet and it works like a charm! Thanks for the prompt response!
  8. M

    CharacterQuantityDropItemAction "Deleting" Amount of Items on Drop from Character Inventory

    Hi folks, I've been following the UIS and UCC Integration tutorials, and I've hit a bit of a roadblock. It's quite possible it's user error, so maybe someone can point me in the right direction. I'm using CharacterQuantityDropItemAction to drop items from my Character's inventory into an...
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