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MarkusKer's latest activity
MarkusKer
replied to the thread
Camera not moving with Player if move with object ability is active
.
The anchor stays the same. I am using the third person view type.
Yesterday at 12:45 PM
MarkusKer
posted the thread
Camera not moving with Player if move with object ability is active
in
Questions
.
I implemented the move with object ability. I have a object that is animated with the animator and i attached the kinematic object...
Sunday at 5:22 AM
MarkusKer
replied to the thread
A*Pathfinding Flee chooses unreachable destination
.
Jan 11, 2021
MarkusKer
posted the thread
A*Pathfinding Flee chooses unreachable destination
in
Add-ons
.
Hello, iam trying to use the flee behavior with the A*Pathfinding integration. It seems like that the agent can choose a point which is...
Jan 11, 2021
MarkusKer
replied to the thread
item gets picked up immediatly regardless of "wait for animation" event or custom set wait time
.
Hello, i have removed the animation events and the manual setting for picking up the item seem to be delayed now. But unfortunately the...
Jan 10, 2021
MarkusKer
posted the thread
item gets picked up immediatly regardless of "wait for animation" event or custom set wait time
in
Questions
.
I am trying to customize the time a item gets picked up after i start the ability. I swapped the default animation to a longer one...
Jan 10, 2021
MarkusKer
replied to the thread
Adventure Movement turn in place
.
But i dont seem to figure out what i would have to change in the adventure movement type to trn in place.
Jan 8, 2021
MarkusKer
replied to the thread
Adventure Movement turn in place
.
It looks like the camera controller was causing the problem. if i have the camera view type"Adventure" active the characters movement...
Jan 4, 2021
MarkusKer
replied to the thread
Adventure Movement turn in place
.
Yes i was, but i tried it with the manager beeing disabled and it was the same behavior. However if i check one of the included movement...
Dec 28, 2020
MarkusKer
replied to the thread
Adventure Movement turn in place
.
Hello, i have followed the documentation carefully and was able to create a new movement type. but if i hit play another movement type...
Dec 27, 2020
MarkusKer
replied to the thread
Secondary Frag Grenade disables slot monitor
.
Hello, sorry for the late response. No i am not able to reproduce this in the demo scene but yes that is exactyl how it happens.
Dec 6, 2020
MarkusKer
replied to the thread
onStartFire / onFire event
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This is working great, @Absent83 how would you change the code to register the stop event too? Regards, Markus
Dec 1, 2020
MarkusKer
posted the thread
Tactical Behavior Pack surround task stops
in
Add-ons
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Hello, i am currently implementing the tactical pack and i noticed once all the AI's surrounded the object the task seems to stop. I...
Nov 23, 2020
MarkusKer
replied to the thread
Secondary Frag Grenade disables slot monitor
.
Hello, i just double checked. After i change weapons the slot ui works. It only happens at the start and the weapon which is equipped. I...
Nov 23, 2020
MarkusKer
posted the thread
Secondary Frag Grenade disables slot monitor
in
Questions
.
Hello, i have just added the secondary frag grenade but noticed that if i add the corresponding equip ability the slot item monitor of...
Nov 23, 2020
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