Ok I resolved the issue. It was to do with having changed some layer settings. I returned to the origional layer settings and the issue was resolved. Nothing to do with build type settings.
Hi guys,
just trying to build my UCC and BD project. AI works fine in the editor, but when building for windows, mac linux the AI wont take damage anymore. I did install the runtime package after deleting the BehaviorDesigner folder. I also changed the TaskUtility.cs script as...
I did a reimport all. Then restored an older repository and reinstalled Unity after deleting the library. That didnt work, but commenting out line 470 as mentioned above worked a charm. Thanks!