Recent content by macyrate

  1. macyrate

    Proper way to perform conditional logic

    Hi, Have tried the workaround, but when I completed my prefab edit and went back to the scene view, the whole behavior tree crashed to empty, and some errors showed up. To recover my work today, I have to edit my crashed prefab as text, find the Stacked Conditional node and delete it. (Thank...
  2. macyrate

    Proper way to perform conditional logic

    But I find this question: I have a conditional task which has reference task in it , then I add it to a stacked conditional task, and I cannot set reference task for it in inspector. I wanna do that for cooldown time check, like what Austin do in the thread: Help with creating a "Cooldown Timer"...
  3. macyrate

    Proper way to perform conditional logic

    (for those who come here from google) Now we can use "Stacked Conditional" Task to do that. (right?) I've been stuck by the same question for a long time, until I have a try to look at those conditional tasks I can choose from, and found that there is a "Stacked Conditional" in the newer...
Top