I was able to resolve without the bool check fix mentioned above by changing IAstarAIMovement's SamplePosition
protected Vector3 SamplePosition(Vector3 position, ref bool valid)
{
GraphNode nearestNodeToAgent = AstarPath.active.GetNearest(agent.position).node;
GraphNode nearestNode =...
I'm seeing the same issue with Wander. Just downloaded the A* integration today from the website and that bool check line in OnUpdate is still the old code:
if (!HasPath() || HasArrived())