Recent content by Le Gromp

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    [Bug] Behavior Designer : error CS0006: Metadata file could not be found

    Changed to Unity 2022.3.4f1 LTS and it fixed. Even for runtime.dll
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    [Bug] Behavior Designer : error CS0006: Metadata file could not be found

    So should i delete the editor folder and just leave runtime with asmdef? I mean i do have runtime code and i do have asmdef for it, but the error referencing editor dll, i just dont understand how can i solve it? If i make asmdef for editor folder then i get "refrence itself" issue.
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    [Bug] Behavior Designer : error CS0006: Metadata file could not be found

    But how do i use asmdef if i only have dll for editor? I mean there is no sourse code so i cant just create asmdef for editor, more over, if i do, it will refrence itself. But if i dont do asmdef - then i will have this error.
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    [Bug] Behavior Designer : error CS0006: Metadata file could not be found

    Yea, but editor.dll is still in this package error CS0006: Metadata file 'Assets/Behavior Designer/Editor/BehaviorDesigner.Editor.dll' could not be found
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    [Bug] Behavior Designer : error CS0006: Metadata file could not be found

    And where can i find this source? i've only found the dll file
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    [Bug] Behavior Designer : error CS0006: Metadata file could not be found

    How do i do it? Should i removed dll and use assembly def instead?
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    [Bug] Behavior Designer : error CS0006: Metadata file could not be found

    Full error error CS0006: Metadata file 'Assets/Behavior Designer/Editor/BehaviorDesigner.Editor.dll' could not be found error CS0006: Metadata file 'Assets/Behavior Designer/Runtime/BehaviorDesigner.Runtime.dll' could not be found Imported plugin, moved the plugin to Assets\Plugins\Behavior...
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