Recent content by Kickasso

  1. K

    Forcing weapon reequip

    thanks for the quick reply, I have tried using: .GetAbility<EquipUnequip>().StartEquipUnequip(slotId, true,true); and also equipping "body" (so empty) immediately and then equip the weapon again, like this, and also couldn't get it to switch to itself...
  2. K

    Forcing weapon reequip

    Hi guys, I'm trying to have my characer re-equip the weapon he already has equipped when pressing the weapon button, right now I can't find a way to do it, even forcing unequip/equip on the same frame seems to skip the re-equip completely any ideas? Thanks!
  3. K

    Puppetmaster enemy impacts with UCC character impacts.

    I'm also struggling trying to integrate Puppetmaster with UCC, would love some updates on the integration with 2.2
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