Hi, like the title says i would like to have my parallel task repeat over and over even when another child isnt finished, while the seek task is getting executed i want to let the enemy shoot over and over again, before the seek completes.
With the current setup my enemies keep firing if...
Hi, iam trying to set a float variable from behavior tree to a one in my script.
Iam comparing that float to 0, if yes the left side should be played which lets the enemy die. Can i compare to <1 ? Or do i have to limit that in code ?
When would you sync this float ? After taking damage ? And...
Hi,
i just bought behavior designer and i dont understand how to use variables. Ive added a simple tree where the enemy should search for the player. BUT i want to access that variable via script, or set it via script. How to do this ? When creating a variable in that tree under variables tab...