I've played with the code a bit and found a solution. Though I'm not sure if this will effect anything later on. I added a line to the Interact() function
after making this change everything seems to work as expected.
public virtual bool Interact(IInteractor interactor)
{...
Thank you for looking into this issue. I replaced my inventoryinteractor with that one and refreshed my project.
Unfortunately this made no change to the behavior. I still cant auto pick up the dropped inventory pickup and when pressing the action button i get the same error
Greetings,
I am creating a harvesting system and I have run into an issue where the Inventory Pickup prefabs stop working after harvesting(destroying) the plant. I have tested the inventory pickup in my scene in other instances and it works fine except for when using it with my custom script...