Recent content by JAKAMY

  1. J

    Proper Integration with FinalIK/PuppetMaster

    Hi, is there a plan or joint plan with Root Motion to integrate well FinalIK, Grounder and PuppetMaster? The built in IK is ok for FPS view but not up to part with some 3rd person gameplay scenarios I am prototyping. Example gameplay: Zombie grabs character on shoulders and start biting on the...
  2. J

    Puppet Master causes jittering

    There is a temporary camera fix by FinalIK/Puppetmaster creator. But it doesn't resolve all: https://rootmotion.freshdesk.com/support/discussions/topics/77000263682
  3. J

    Puppet Master causes jittering

    Hmm I moved on from this issue while I prototype other things. But I found this, it might be related https://www.opsive.com/forum/index.php?threads/final-ik.298/post-4792
  4. J

    Puppet Master causes jittering

    I confirm the same. I use latest UCC with puppetmaster and FinalIk and Grounder full body: I get camera Jitter with animator to animatephysics and motor to update or fixed updates I get no camera jitter if animator to update and motor to update. I get camera jitter if animator to update and...
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