Recent content by Eternity774

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    Serialize Ability field or GetAbility without ability type

    Thanks, Justin, I have created custom method inside UltimateCharacterController (GetAbilityByIndex), it's not safe, but works fine. I thought there would be better solution :)
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    Serialize Ability field or GetAbility without ability type

    Hello, I'm trying to make custom script, where player can use ability by pressing button. In my case I will have 2-4 different characters, each of them will have 2 different abilities. I want to serialize field in my script, where I can set abilities to use for each character. I have tryed to...
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    NavMeshComponents NullRef

    Justin, I have found solution, not only for NavMeshComponents, but I think it will work with everything, you should try and test it. I have checked for agentPosition mask and check for equality with m_NavMeshJumpArea. It works fine for me without errors or glitches. Will test it more...
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    NavMeshComponents NullRef

    Okay, nice to hear that :)
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    NavMeshComponents NullRef

    Okay, thank you Justin, I'm searching for fix now, it looks like not problem of integration UCC with NavMesh Components, it looks like the Nav Mesh Components bug, I can see many topics with this problem without UCC, I will try to fix it by myself.
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    NavMesh Iink Error

    I have the same problem, is there any fix for it? It looks like UCC agents offMeshLink is always null. I have test it with breakpoints and as serenity said, waist get stretched, legs are going and upper part of body stays at the same place.
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    NavMeshComponents NullRef

    Hello, I'm creating AI agent with behaviour system and I want to use NavMesh Components. NavMesh Surface works well, but I can't do anything with NavMeshLink. I have spent hours to make OffMeshLink work. Below you can see code, first lines where I'm checking for null, that is what I have done...
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