Thanks, Justin, I have created custom method inside UltimateCharacterController (GetAbilityByIndex), it's not safe, but works fine. I thought there would be better solution :)
Hello, I'm trying to make custom script, where player can use ability by pressing button. In my case I will have 2-4 different characters, each of them will have 2 different abilities. I want to serialize field in my script, where I can set abilities to use for each character.
I have tryed to...
Justin, I have found solution, not only for NavMeshComponents, but I think it will work with everything, you should try and test it.
I have checked for agentPosition mask and check for equality with m_NavMeshJumpArea. It works fine for me without errors or glitches. Will test it more...
Okay, thank you Justin, I'm searching for fix now, it looks like not problem of integration UCC with NavMesh Components, it looks like the Nav Mesh Components bug, I can see many topics with this problem without UCC, I will try to fix it by myself.
I have the same problem, is there any fix for it? It looks like UCC agents offMeshLink is always null. I have test it with breakpoints and as serenity said, waist get stretched, legs are going and upper part of body stays at the same place.
Hello, I'm creating AI agent with behaviour system and I want to use NavMesh Components. NavMesh Surface works well, but I can't do anything with NavMeshLink.
I have spent hours to make OffMeshLink work. Below you can see code, first lines where I'm checking for null, that is what I have done...