Recent content by Ell223

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    External Tree Runtime

    That's great. Thanks for the help!
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    External Tree Runtime

    Thanks. So does this mean, after the tree is loaded, that reference cannot be changed? So for example, if the character changed job (e.g wood cutter, to baker, or similar) during the game, they would need to reload their tree with the changed reference (representing their new set of tasks for...
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    External Tree Runtime

    Hello, I am trying to setup a system where a different external tree is run on a BehaviorTreeReference node, dependant on some variables set on the GameObject containing the tree. Essentially I have a character who needs to perform their "job task" at the same point in the tree, but these...
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    "If branch is interrupted"

    Thanks! That is what I will do then. Looking forward to the new version!
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    "If branch is interrupted"

    Hello, Is it possible to tell if a branch has been interrupted, and if it had, perform a task/run some code before it enters the new branch? Essentially, I have a branch which dequeues a game "task" from an object, this tells the NPC which resources it needs to go find and only one NPC can have...
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