Recent content by derrick.levy

  1. D

    I am seeing a very Major per frame performance hit in BehaviorManager::ResetValue() when BehaviorManager is ticking

    here is a snapshot of my profile. I have 23 characters that are running a BehaviorTree. My BehaviorTree Manager is set to Tick manually, and it is currently ticking every frame. Any thoughts on my this call is so expensive? 10 ms is more than have my entire frame budget
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    How do I disable the task name debug display in the game window when running in the editor?

    Ah. Indeed. I didnt think I added that component, but I must have. I could find any documentation on it or where the debug text was coming from .Thanks
  3. D

    How do I disable the task name debug display in the game window when running in the editor?

    I can find a option in the Task or the Behavior Manager and I'm not sure how I turned this on. It shows the name of the current running task under the player
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