Recent content by Darkkingdom

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    How to abort/pause a sequnce without restarting the current iteration

    Hey^^ I'm stuck in the following situation: I have two branches attack and movement When the attack is ready the movement branch is aborted with a conditional "lower priority" abort The problem is that the movement sequence (which the enemy should go through one by one) is restarted every...
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    Behaviour Designer Inspector

    Hey^^ I just bought this asset and I really love it :) But I really miss two things: 1. The proper display of UnityEvents 2. The new Unity management of List elements Sooo my question @Justin is: Is there any chance we could get an optional option to display the tasks in the regular inspector...
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