Hey^^
I'm stuck in the following situation:
I have two branches attack and movement
When the attack is ready the movement branch is aborted with a conditional "lower priority" abort
The problem is that the movement sequence (which the enemy should go through one by one) is restarted every...
Hey^^
I just bought this asset and I really love it :)
But I really miss two things:
1. The proper display of UnityEvents
2. The new Unity management of List elements
Sooo my question @Justin is:
Is there any chance we could get an optional option to display the tasks in the regular inspector...