@Justin We've been experimenting with PUN2 but it looks like Bolt may be the way to go for us too. Is there any update on Opsive support for Photon Bolt?
These lines (197, 198) from SpawnManagerBase.OnEvent(EventData photonEvent) don't look right to me:
var player = PhotonNetwork.CurrentRoom.GetPlayer(photonEvent.Sender);
var character = Instantiate(GetCharacterPrefab(player), (Vector3)data[i * 3], (Quaternion)data[i * 3 + 1]);
Won't that...
I'm trying to change the character that is spawned based on a custom player property. The thing is, I can only get it to work on the Master client - the value for Player in my other clients always seems to be the same - the master value.
Not sure of the best way to describe this - there are...