Recent content by codecave

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    Eliot AI?

    And yes I just checked, Daniel added both IntegrationDamageHandler.cs and IntegrationUccHiscan.cs with what you mentions :)
  2. C

    Eliot AI?

    This makes sense. I will try it. Thanks for the share. And there is a integration pdf in updated eliot asset which explains the steps in RecoilAnimatorAudioStateSelector.cs
  3. C

    First Person Arm/Hands for UCC using Synty`s assets and FPS mesh

    A brief video on how to use FPS Mesh tool to cut synty`s characters to create your very own First Person hands/arms and add a weapon to them. Sorry for the quality( Very late here so I could talk loud).. If you want a better one let me know I can speak louder without any background noise.. But...