Yes, that is the site I am using. The invoice is not going through for my purchase of Rewired.
I also have Playmaker purchased directly from the publisher so i can't download it that way either.
Hello,
I purchased both Playmaker and Rewired but the website won't accept my invoice numbers to download the integrations for Third Person Controller. Can someone help me?
I was able to get it to sort of work by copying the Slide ability, renaming it as Dive, and changing some of the code. I'll try putting in a custom state and adjusting parameters and try to make it look good. The code doesn't really let me steer but I'll have to see how it handles with some...
I'm not really worried about the type of game object. My intention is to have this as a penguin sliding ability where he moves down slopes. The "Slide" ability is kind of what i am looking for, but that's more for steep cliffs, and is very fast and takes control away from the character. i found...
I have been trying to figure this out for a couple weeks and i can't figure it out. I have seen it done in other, simpler engines, but need to know how to use it here. How do i make the floor slippery for my penguin friend? I want him to slide along the ground when he dives. I understand how to...
I'm trying to figure out if there is a way to make my character slide down a slope and launch off of it while conserving momentum with somewhat accurate physics. Right now as soon as my character is airborne the movement speed slows down. I would love it if my character was on a downward slope...
How do I have two different movement types with different physics? I have a basic walk setup, but I also want a dive function where gravity gets applied and the character moves fast but has some limited control. But I can only find functionality for a single global set of physics.
I see the...