Recent content by chickenharm

  1. C

    Parallel Task Breaks Tree

    gotcha, that makes sense. And using conditonal aborts did the trick. thank you so much for your response.
  2. C

    Parallel Task Breaks Tree

    Hey all, In my Behavior Tree, I want this enemy to go through a sequence that will use a random selector to have the enemy either shoot a projectile and walk, or just walk. But, while they're at this point in the tree, if the player is close enough I want the enemy to use their melee attack...
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