Recent content by BrickyT

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    Has Entered Trigger Conditional Evaluator not passing

    That worked! I am still confused about the Self Conditional Abort as I am not using it and when I do the agent starts and stops when the Can See Obj passes. Are you still thinking I need to use the Self Conditional Abort?
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    Has Entered Trigger Conditional Evaluator not passing

    I was able to reproduce the issue in a new scene with exporting and importing the tree. You can see when I move the capsule the can see obj passes but within distance isn't evaluated. I've attached the tree that is in the video in case there is something "special" I did to it ? Thanks again...
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    Has Entered Trigger Conditional Evaluator not passing

    I removed the Self conditional abort from the Sequence task and getting the same results. Can See Obj is being reevaluated every frame but when it passes the sequence doesn't move to the Parallel Selector.
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    Has Entered Trigger Conditional Evaluator not passing

    Making progress! Can See Obj is passing and being reevaluated every frame but the next part of the sequence, the Parallel Selector isn't being triggered. Any ideas on why this is the case? I am tinkering but I can't get the next task on the sequence to trigger even if I remove the abort...
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    Has Entered Trigger Conditional Evaluator not passing

    Thanks Justin. I'm not sure if I setup the tree as you described but it looks like the Can See Obj is running once, failing and then the rest of the Sequence isn't running. My understanding is I need to check the Can See Obj on every frame but if I add a repeater before the Can See Obj I believe...
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    Has Entered Trigger Conditional Evaluator not passing

    Thanks FastSkill! I have some questions about this, I'll talk to you on Discord. I played around with the Can See Object task parameters and I got it to pass by Disabling Agent Collider Layer, I am confused by this though because the collider layer isn't impacting POV. Either way, I am still...
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    Has Entered Trigger Conditional Evaluator not passing

    Thanks Justin! I put the idle as suggested to the right of the parallel / within distance / log but the sequence is still failing at parallel. I maybe have misunderstood so I put the Idle in other positions along the sequence and that also didn't provide the desired results of triggering the...
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    Has Entered Trigger Conditional Evaluator not passing

    Thanks for the help Justin! Really appreciate it! I assume that I have to change the tree structure to use Self, as I changed it (from Lower Priority) on the Sequence task and now the Pursue task is only running once. I am tinkering with the tree, trying different things, and have rewatched the...
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    Has Entered Trigger Conditional Evaluator not passing

    Hello Justin! I got the Sequence working with your suggestions! But I am still not able to get a conditional based on collision or triggers or even distance to work, so wondering if you could help me some more? The Within Distance task is looking for a tagged game object on the hood of the...
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    Has Entered Trigger Conditional Evaluator not passing

    So I *think* I understand how the conditional abort should be used BUT I am still not passing the conditional evaluator when the car enters the trigger. Am I still not setting up the conditional abort correctly? or Is my Conditional Evaluator setup incorrectly? or both are setup correctly...
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    A battlefield style vehicle seating/weapon controller

    Great news FastSkill! Looking forward to it! Let me know if there is any testing I can do to help.
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    Has Entered Trigger Conditional Evaluator not passing

    Thanks Justin! I still am having trouble with the conditional abort concept. I've watched the video and read over the documentation https://opsive.com/support/documentation/behavior-designer/conditional-aborts/ but still not understanding how it makes a difference in firing the conditional...
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    Has Entered Trigger Conditional Evaluator not passing

    I am having trouble getting a Conditional Evaluator to succeed/fire. I have a Conditional Eval that is waiting for the car ("Player" tag) to enter the trigger collider but it isn't triggering when the car enters. I have the tag "Player" set on the car "fiesta_wagon". I'm not sure I need both...
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    A battlefield style vehicle seating/weapon controller

    Great stuff FastSkill! I tried out the new build and works amazing! Looking forward to the next features. Let me know how/if I can help!
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    A battlefield style vehicle seating/weapon controller

    Hey FastSkill, I played around a bunch with your demo/pre-alpha and it works great! Here is my feedback/bugs: Feedback Switching seats and shooting while driving the ATV feels very good/smooth. It feels like UCC out of the box which to me means your code isn't working in that nothing is being...
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