Cool.
Do you have a rough ETA on that release?
Also, in almost all tasks in the movement / formation / tactical packs "SetDestination" is ran every frame. When integrating these packs against a different navigation solution this creates performance issues. I'd suggest encapsulating this in a...
An example with the flank behavior:
https://gfycat.com/grandioseimmaculatealaskanmalamute
The group initially flanks as intended. Then once they've started to attack, They never go back to a flanking behavior again. They just beeline straight for the target continuously attacking. This is not...