Recent content by Banjolasse

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    Repeater not repeating after scene switch

    Alright, after a lot of fiddling I got it to work, with a slight caveat. I was having the Behavior Manager on an object that had a singleton script on it, and this broke it for some reason. I moved the Behavior Manager to its own object and made it persistent with DontDestroyOnLoad. Now it...
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    Repeater not repeating after scene switch

    Thanks for the answer, Justin. I added the BehaviorManager to my persistent gameobject, but it still does not work. In fact, now it does the log action zero times instead of once :) I'm clearly missing something here. This is what the behavior looks like after scene loading. That repeater is...
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    Repeater not repeating after scene switch

    Hi there! I have a very simple tree: Entry -> Repeater (set to forever) -> Log In the starting scene, an object with this behavior logs the console forever. When I load another scene (in runtime) containing an object with the same behavior, the behavior logs once and then shuts off. Is this...
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