Hello again.
To state the somewhat obvious, that attempted conversion of my MonoBehavior custom A* movement script into a Behavior Designer task, was laughably incorrect and also an unnecessary step. In the end the custom Movement script simply needed to receive the shared variable(s), in...
Hello!
I'm trying to use a custom A* movement script with Behavior designer.
I've turned the entire movement script into an action, the script produces no errors in Play, and looking at the behavior tree it shows success's throughout, but my enemy does not move at all nor to my player.
The...