Recent content by Arciniegas

  1. A

    Same Character for different player

    Select character code(OnClick event on button): using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; public class CharacterSelector : MonoBehaviour { private ExitGames.Client.Photon.Hashtable _myCustomProperties = new...
  2. A

    Same Character for different player

    Never mind I got it working with SetCustomPropery for LocalPlayer passing the ID of the selected Character and then selecting it from an array on GetCharacaterPrefab
  3. A

    Same Character for different player

    Arachai or Justin, my scenario is this: I have three characters for a co-op game. In the menu I have buttons set up to save in playerprefs the selected id of the character. Then the player is spawned with the selected character using your code but when I join with other instance of the game it...
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