Recent content by Andrew900460

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    Odd performance issues when instantiating prefab with behavior tree.

    Exactly. Yea, I have prefabs that have Behavior Tree components, and the "external behavior tree" property is set to an External Behavior Tree object that I've made. But I discovered that there is a large lag spike when making prefab instances, but If I don't store the tree in an external...
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    Odd performance issues when instantiating prefab with behavior tree.

    Update: After some more testing, I have discovered that It appears the reason why I am getting this lag spike is because I am using External Behavior Trees. And each time I instantiate a prefab, it has to do some sort of processing to the external tree so it can work in the object. I'm guessing...
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    Odd performance issues when instantiating prefab with behavior tree.

    I have a few prefabs in my Unity project that have Behavior Tree components on them. And I had worked on making it so each of those prefabs used a particular "External behavior tree". So If I made a change to one, it applied to all the others. Today I've been making an enemy that spawns other...
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