Recent content by Alex

  1. A

    Utility Evaluation: Doing something on Exit

    @Justin Ok, I just wanted to make sure I wasn't overlooking anything obvious. Thanks for the information! I think slipyfrog's idea is also a good choice for simulating an ExitState. @slipyfrog That's actually an elegant enough solution for what I need. I had not thought of using the parallel...
  2. A

    Utility Evaluation: Doing something on Exit

    Hello, I'm testing out the Utility Selector and I was wondering how to tackle a specific problem. I'm trying a simple "Sims" style utility evaluation where a character has a hunger and boredom value that is used for the evaluation. When the Boredom branch is picked the character goes to a Sofa...
Top