Recent content by Ago251

  1. A

    Event in a task

    Thanks for the help! But... ...I have another problem. I have a Behaviour Tree that needs to be registered to an event from another Behaviour Tree. I tried to use the SendEvent task but I noticed that the task can send an event only to one GameObject. How can i resolve this?
  2. A

    Event in a task

    I need some help please. I have an event that I have to trigger when I reach a cell. This event is located in an action task. Is there a way not to be aware of the listeners?
  3. A

    Has Received Event

    Perfect now it works. Thanks so much.
  4. A

    Has Received Event

    I have a situation where I am sending an event to the behavior tree from an external script. I'd like to know if what I've done is right.
Top