Recent content by acid_rain

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    Full A* Integration?

    I understand this, however, doing simple tasks like "Within Distance" don't work with A*, so I can't check to see if the player has entered an aggro radius. Is there an alternative to this?
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    Full A* Integration?

    Just wondering if/when we'll see full A* integration into BD. Currently, my project relies on A* because of the nature of generating the navmesh on runtime and the disadvantage to using Off-Mesh Links across even surfaces (tilesets). I've looked at the documentation for the integrations for the...
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