Hello,
I am currently working on a script in which the player can switch between the Ultimate First Person Melee (UFPM) Controller and a Custom Third Person controller that I am working on by pressing 'TAB'. The character starts off in the third person perspective and the first switch to the UFPM goes well. The problem occurs when I switch to the third person controller again and then back to UFPM. Once this happens, the first person arms no longer appear or animate. I am currently accomplishing the switch by enabling and disabling the camera and controller objects for both perspectives based on a button pressing. Could this be confusing the first-person arms somehow?
I have also attached a link to my project in case anyone would like to take a look and see the issue first-hand.
I am currently working on a script in which the player can switch between the Ultimate First Person Melee (UFPM) Controller and a Custom Third Person controller that I am working on by pressing 'TAB'. The character starts off in the third person perspective and the first switch to the UFPM goes well. The problem occurs when I switch to the third person controller again and then back to UFPM. Once this happens, the first person arms no longer appear or animate. I am currently accomplishing the switch by enabling and disabling the camera and controller objects for both perspectives based on a button pressing. Could this be confusing the first-person arms somehow?
I have also attached a link to my project in case anyone would like to take a look and see the issue first-hand.
Last edited by a moderator: