Hello,
I am using UFPS 2.0 and I have created the Nolan model and a first person camera.
So the Nolan character is a network object while the camera isn't.
Firstly, the camera doesn't attach to the character since the character doesn't spawn on awake, it spawns on the end of server loading.
Secondly, if I spawn the camera after the player spawning I get an issue where when the second player joins, the cameras detach from the players and are stationary. When the second player leaves the camera reattaches to the first player.
I am using UFPS 2.0 and I have created the Nolan model and a first person camera.
So the Nolan character is a network object while the camera isn't.
Firstly, the camera doesn't attach to the character since the character doesn't spawn on awake, it spawns on the end of server loading.
Secondly, if I spawn the camera after the player spawning I get an issue where when the second player joins, the cameras detach from the players and are stationary. When the second player leaves the camera reattaches to the first player.