Hi! I just got BD and I'm trying to understand the Adventure Creator integration. I have the example from the BD downloads, but I'm a total noob to BD and I have no idea how this example is doing any BD things -- it just seems to play like the AC demo scene. There is this one Tree that has a sequence in it that says it makes _Runtime active, makes Dropped Objects active, and then has a Wait. But I don't see how there's any integration there -- no AC variables, no AC Actions, etc. seem to be involved. Am I missing something obvious?
Thanks!
Thanks!