Hello, I am currently trying to replace the dodge abilities animations with some other animations and am running into the issue of getting stuck at the end of the animation. The issue occurs when I activate the dodge ability and the abilityindex parameter changes to 101 ( default in the agility pack) but then remains as 101 thereby preventing the exit transitions from occurring. All of the import settings of the animation match the default dodge animations.
Start Method is tap
Stop Method is manual
Things I have tried that did not work:
- My animation is about 40 frames(nearly 3 times as long as the default dodge which is 15 frames) so I tried speed multiplying the animation so it was faster
- Changing the stop method to automatic or axis prevents the animation from even occurring.
- Changing the ability hierarchy to see if higher priority abilities can force the transition
Is there something preventing the abilityindex parameter from going back to 0 once the animation finishes?
Any help is appreciated. Thank you!
Start Method is tap
Stop Method is manual
Things I have tried that did not work:
- My animation is about 40 frames(nearly 3 times as long as the default dodge which is 15 frames) so I tried speed multiplying the animation so it was faster
- Changing the stop method to automatic or axis prevents the animation from even occurring.
- Changing the ability hierarchy to see if higher priority abilities can force the transition
Is there something preventing the abilityindex parameter from going back to 0 once the animation finishes?
Any help is appreciated. Thank you!